Sim Game Analysis:
Blood Typing
The BloodTyping game is
based on the 1930 Nobel Prize of Physiology of Medicine. The game was created
to be educational and was made within the AstraZeneca Nobel Medicine initiative
to spread the word of Nobel Prize achievements to those who are younger. A
better review behind the making and information of this game can be found at www.nobelprize.org/educational/medicine/bloodtypinggame/ To play the game you may go to http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
The
Blood Typing game was very fun to play and extremely educational. The game is
played by selecting patients and drawing blood from them in the game. Once you
have drawn the blood you then but it into three vials that are on the screen to
test for blood type and RH factor. The awesome part about this game is that it
gives you tutorials to gain background knowledge on everything you need to know
to fully complete the game. Once you have tested the blood it is then your
responsibility to give the patient the appropriate blood in a blood
transfusion. The patient then responds
as to whether or not you gave the correct transfusion or not. Based on how well
you give the patients their transfusions depends on how many “drips” of blood
or points your receive at the end of the game.
This
game really meets the simulation of a real world situation because this is
information and work that someone who works in the medical field must now and
perform on a daily basis. Now just because someone plays this game does not
mean that they are readily able to go out and give blood transfusions to
patients. Playing this game, though, does give the player the simulation of
what it would be like to have a job that involved this and give the player the
sense of urgency that is placed in their hands to make sure the patient it
taken care of and made better.
The
target learning group that I chose would best be accommodated by this game,
according to Kolb’s Learning Styles, would have to be the accommodating group.
I believe the accommodating group best fits here because they are in what Kolb
refers to as the “feeling and doing” component and this game definitely requires
the doing aspect. The accommodating group also encompasses the processing
component, that would be included in the tutorial aspect that this game
presents and it also allows for experimentation too. I have been able to come
up with an objective for each of Bloom’s labels on the pyramid except for one,
that one being creating. Creating is at the top of Bloom’s list and depending
on how students took to playing this game would depend heavily on what I would
have them create to demonstrate their knowledge. For the other components of
Bloom’s Taxonomy I have come up the following objectives:
-
Students will evaluate this game through
answering a series of questions related to their experience and it will reflect
their overall attitude towards the game.
o
By forcing students to evaluate
something based on questions it much more involved than simple yes or no
questionnaires and when set up correctly serves as an evaluation tool to help
the teacher gauge future use of the learning tool, in this case, the game.
-
Student will analyze their answers to
their questions and justify why the answer that they chose was right or why it
was wrong.
o
By having students analyze why their
answers were correct or why they were wrong will help them to further
understand the concepts being taught throughout the game and will also require
them to use information gained throughout their tutorials too.
-
Students will be able to apply their
knowledge from the tutorials from towards the success in winning the game.
o
For a students to successfully be able
to play this game they must utilize the tutorials that are given to better
understand and play the game.
-
Students will be able to understand how
their choices throughout the game is directly tied to the patient they are
taking care of.
o
If a students does not utilize the
information correctly their patients care is in their hands, just like in real
life, and the patients outcome is up to them.
-
Student will be able to remember what
the variations of blood types are used throughout the game.
o
To play this game students will have to
use their memory with the concepts that are used over and over again in order
to play the game effectively.
The definition of a game
to me is as follows, “A game, to my definition, is made up of an established
set of organized rules in which people seek to find fun or enjoyment while
playing. A game consists of interaction to some extent, whether that
interaction is within the game or with others through the game. Most generally
games are goal oriented and seek some sort of final outcome. Somewhere along
the way the players of the game must encounter certain degrees of conflict or
luck in order to determine the winner which is left to chance. “The components
of a game, based on my definition, that was present during the game were rules
were involved, enjoyment was established, there was interaction, goals were
present, and there was a final outcome.
This game actually ended up meeting all of the component of my definition. The
rules of the game were to be sure that you knew what the right blood type was
to give the person, if you did not give the patient the right type of blood you
were not following the rules. The game sought to bring enjoyment, I felt this
component would be best suited as a game of enjoyment for those wanting to gain
more knowledge through this field. The interaction existed between the player
and the computer. Last of all the final outcome of the game was to win and get
the most blood drops.
I
look forward implementing this game into my class when we talk about
investigating careers. I constantly have students wanting to pursue something
in the medical field so what better game for them to play when doing their
research but this one! This game would really help the understand what is
involved in a career such as this. Since this game meant all of my definition
components of what a game was I believe that it easily helps me to meet my
above mentioned learning objectives.
Jenna,
ReplyDeleteI also agree that this would be a great way to introduce careers in a medical field. I think that many students are interested in the field, but they don’t have anyway to experience or get some more information, and it appears that this game could help. I however am not someone who likes blood, and I am wondering if I would enjoy playing this game. The game I analyzed also had tutorials, and I felt that they were extremely helpful as well.
Nice Job
Lindsay
Jenna,
ReplyDeleteYou provided a great analysis of the simulation. You mentioned, however, that students would have to do tutorials in order to be successful. Is this something you think they would be motivated to do on their own or would you find a way to ensure they received the information from the tutorials? I'm just asking because I am really bad about not wanting to take the time to do the tutorial.
Lori
Jenna,
ReplyDeleteThanks for a wonderful analysis of the game! I love how this simulation is really a hands on game!! Students will really be able to get the closest real deal feel of this career. I actually like the ideal of having tutorials. I would complete the tutorials as a class to make sure the students complete them.
Maribel
Jenna,
ReplyDeleteThis game definitely sounds like it provides a window into the medical profession. I will have to recommend it to my daughter who is currently in a nursing program. It would be interesting to find out her perspective, since she is in the "real" world of medicine. Because I am comfortable being removed from such a world, and because of my learning style, the tuturial would be a lifesaver. I can see how the tutorial would be viewed as a "curse" for those that learn by "jumping" right in. It would be interesting to compare game results of those that learn in this manner. One group would be allowed to forego the tutorial the other required to use it. The same could be done for learners that prefer to have directions guide them. But I guess this is getting away from the point of your well organized and informative analysis.
This sounds really intriguing. I love your application of it to career choices. I remember bringing in professionals from the community and have students write questions to ask. Think how much more connected and prepared they would have been had they been able to have some simulated time in the field. Your analysis was excellent. I'm going to try it out and compare it to Edhead's brain surgery simulation. Thanks.
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