Cost
of Living
Cost of Living is a role play game that really
challenges the players thinking and reasoning ability and in my case can sometimes
angers the player! At the beginning of the game you are introduced to the
Guinard family who lives in Haiti, they have five members in their family and
your goal as the player is to assign jobs and education to the family. At the
very beginning of the game you are to select your goal for the game, the goals
to choose from are education, money, happiness, or health and you strive to
reach that goal throughout the game. As you assign the family to jobs and
education your money fluctuates throughout the game, if you work your people to
hard they will get sick and if your family is dead by the end of the game you
lose. The game is set up to cover 4 years of the family’s life and each year is
divided into seasons.
I had a
very challenging time completing this game. My family kept dying! I never made
it past year two and tried a variety of strategies between job placement and
education, at times I made risky decisions that paid off more than my logical
decisions did! I even went back through each time and changed what my end goal
of the game was. I found that when I had enough money and occasionally bought
the family items their happiness would go up and I would make it further in the
game. Overall, a very challenging game that really makes you think, evaluate,
and then reevaluate your actions and choices. I can’t wait to use this in my
classroom!
Below
are my responses to how the components of flow
were presented in this game.
o
Task
that the learners can complete
§ This
component was definitely met in the way in which the game was set up. The
player completed small sections of the game at a time in order to complete the
entire game. For example, the player completed 4 seasons that made 1 year and
then 16 seasons which equaled 4 years. The ability for this game to be broken
into the previous small sections made small feats for the player to strive and
win.
o
Ability
to concentrate on task
§ I
believe that this game was able to draw learners in. I especially believe this
because of the many strategies that can be used to play this game. Thinking
skills, math, problem solving, and reading skills are some of the many skills
that learners need to use to achieve success in and throughout this game.
o
Task
has clear goals
§ The
goals of the game were clear. You wanted to earn money so that your family
could survive and you could purchase things. Other things that you wanted to
strive for throughout the game were happiness, education, and health. The game
had many graph-like components as well as the expression on the characters
faces to let the player know where they were at in each of the categories
throughout the play of the game.
o
Task
provides immediate feedback
§ I
really enjoyed this component of the game because the feedback was both instant
and delayed. For example instant feedback came when you placed your family
members at either education or a job and once you did you were able to see the
money start coming in as your financial amount grew. You were able to
experience delayed feedback through the fact that if you worked your family to
hard and had money to show for it they eventually got sick and tired and had to
either rest for an entire season or you had to spend money on medical care.
o
Deep
but effortless involvement
§ This
game presents something that not a lot of its players are familiar with living
like. The involvement is effortless in a way because it opens a situation that
the players are unfamiliar with. The game is also effortless because the player
has the ability to quit and start over.
o
Exercising
a sense of control over their actions
§ The
player of the game has full control over the decisions and actions of the game.
The fate of the family is left to the player and the decisions that they make
for the family. Some of these decisions work and some do not. The player has
control over large decisions like schooling and work and medical treatment but
the game does not allow control for things like eating and sleeping. Also, if
you do not have enough money for certain things the game keeps you from getting
those instead of making you go further in debt.
o
Concern
for self disappears during flow
§ The
game does present the “life & death” scenario as the decisions that are
made for the family throughout the game determine if they are happy and
continue living or if they are worked to hard and die.
o
Sense
of duration of time is altered
§ This
game makes learners lose track of time very easily as the game presents a 4
year time span broken down into years, and then broken down into seasons in
only a matter of a few minutes to be played. The game can be delayed based on
the decisions that the player makes or the other actions that are chosen
throughout the game. A sense of time can also be lost because of the players
ability to begin the game again and again many cycles of the game can be
played.
Wow, you had a much more positive experience with this game than I did, Jenna. How did you feel about the way each season went by to quickly to read anything? Or am I just a really slow reader?
ReplyDeleteJenna,
ReplyDeleteThank you for this analysis. I could not keep the family alive either and finally gave up. I felt like the options were the same over and over until I was so frustrated that I changed games. It was good to read about your more positive experience.
Dianne and Jenna,
ReplyDeleteI too had a hard time keeping the family alive. I'm not sure how to conquer this game either. I played until year two but died shortly after that. I didn't feel I had any control over the outcome. Good job, nicely formatted post.
Great analysis of the game. I gave up on this game. I couldn't keep anyone alive either. I need to go back and try again. Although what I think I might do is keep a journal of steps and actions I took and what the outcomes were. By doing that maybe I could keep the family happy and alive longer. I do agree with you that it's a real eye opener. I need to try it with the students!
ReplyDeleteThanks!
Jenna,
ReplyDeleteYou provided a great game description. This is the only game that would not load on my computer. From your description and those provided by other comments, it seems as though you didn't learn along the way. As a matter of fact, it sounds like not thinking actually paid off for you at times. Do you think the game has valuable learning objectives or do you think luck is involved?
Lori
I also struggle with keeping everyone alive, and I became very frustrated. Great job with your description as well! I think from playing this game that luck is involved, and because what I thought would work didn't made me feel that my choices and thinking didn't matter as much.
ReplyDeleteLindsay