Friday, July 13, 2012

Session 6: Analysis of Card & board Games


Analysis of Card & Board Games

I chose to play the game Life in both digital and non-digital form. I enjoy the game Life and find it an easy game to incorporate into the classes that I teach and well, I just like it! I find the game Life to be a beneficial game in which you are provided with scenarios that you will encounter down the road, if you are a child/student playing this game, or if you are an adult maybe add humor to the life you live. The game is traditionally played on a game board and players navigate their way across the game board and along the way encounter a sequence of events. I think most find it fun because it is almost what some would call a simulation in which they are “pretending” or being someone else throughout the game.
If you would have asked me this question prior to this lesson I probably would have said no. After playing both versions and playing the digital format on my iPad I have to lean toward the fact that yes the format does matter. I feel that through the digital format the player becomes more engaged because of the presentation of the game, colors, movement, and music – it’s an experience in itself. What the player misses out on though is the fun and excitement of playing with others like the board game presents. As stated above and based on the components of my definition I feel that fun is a strong component in the digital format. In the non-digital format I feel that the component of engagement is very strong because there is something irreplaceable about being gathered around a game board playing a game with friends. I believe that the game Life itself meets a lot of my components that are involved in what a game should be some of them are as follows: rules, fun, interaction, organization, goal oriented, conflict, luck, and chance. To give a better picture of where I am coming from here is my definition of a game: A game is made up of an established set of organized rules in which people seek enjoyment or fun while playing. A game consists of interaction to some extent whether it is interacting in the game or with others through the game. Most generally games are goal oriented and seek some sort of final outcome, somewhere along the way the players of the game must encounter certain degrees of conflict or luck in order to determine the winner which is left to chance.
I found it to be best to answer the Comparison 2 by responding under each of the questions for easier flow of reading my responses. They are as follows:
-          Communication between/among players during the game play
Yes, a difference in format does make changes in the communication between/among players during the game play. The digital format you are able to play by yourself and with others where the non-digital format is most fun when interacting and communicating with those playing with you. Due to this fact a weak component based on my definition of the digital format is the fact that the interaction with others is very little.
-          Cooperation between/among players
This response ties directly to my response above in the fact that the digital format you are not working with others because you can play it by yourself. When playing the board game you gain the skill and ability to work and cooperate with others.
-          Engagement to the games
I believe that both of the games are engaging for the player but in two different ways. A player might engage in the digital game because of the colors, graphics, images and sounds that they are engaged in when playing the game. A player might engage in the non-digital game because they are seeking interaction with friend are family and are internally driven by that component.
-          Motivation to play the games
I feel that between the digital and non-digital games motivation to play them comes to play better with the non-digital format because the drive and motivation to play against someone else, physically, and beat them is a large motivator.

7 comments:

  1. Jenna,
    I'm with you, I love the Game of Life! I haven't played the online style, but have to do this soon!!! I do see how this game could be easily used in my ELL student. I actually believe this game might be one of the easiest to teach language and to manipulate the usage of English because they have some form of prior know (life)! Thanks for your input on the game.

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  2. I enjoy playing a game with college and a game not going to college. This would be a good way to show to students the different aspects of life and essential skills needed to survive the "real" game of life. What about adding the component of adhering to reality as Chris Crawford and Krammer both state?

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  3. I loved the game of life when I was little, but one of the things I enjoyed most was the game bored, cars, and the little people you added when your family grew. I was afraid I wouldn’t like the online version at all because these aspects would be missing. Therefore, it was great to read your analysis and see that the online components were very engaging. I agree that the interaction with people does make the game special. I wonder if you could get several players in the same room to play in the same online game?
    Great Job
    Lindsay

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  4. I played the online version, too. I thought it went too quickly. The computer's turn went by so quickly that I didn't really pay attention to the choices. Part of the fun with LIFE is listening to the other players read their cards aloud. Another aspect of the game I didn't care for was the fact that you see a blown up version of where you are, but have to look at a smaller version of the whole game board to see where you actually were. I think I just like the material "stuff" that comes with the game.

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  5. The Game of Life is an excellent ESL tool.It provides students with opportunities for authentic communication about real life experiences, learn new vocabulary, and negotiate meaning with other players. I did not play the digital version, but it seems that glitzy graphics does not enhance it's language development value.

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  6. Although I do agree with your following statement, "A player might engage in the non-digital game because they are seeking interaction with friend are family and are internally driven by that component," I must say as a child one component that I really enjoyed when playing the non-digital game of Life was spinning the wheel and hearing the sound the spinning wheel produced! Now as adults I think we realize the value of interation even more so especially when comparing non-digital to digital game play.

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  7. Nice description of the game play. I really like it when the game designers take the extra time to add music, special effects and the like to give online game play that extra somthing that is lost when the human interaction is diminished or non existant. I have played the new game of life and it is not very well made and the spinner keeps falling off. That makes the game one of my families least favorite game which is a shame. Life is a great game! I keep looking for an older game that is in good shape at garage sales. Maybe they would be more into the game if it wasn't so frustrating with the spinner falling off all the time.

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